Nerve Center

Japanese Tabletop RPG General Thread

Let's share some Japanese Tabletop RPG games, as the subject says it.

40K General n°22: Chaos Approved Edition

Chaos is getting a new dex with the ettera already included. Plus they're getting several new units and a new CSM box. With Abby getting a make-over maybe he will be less of an armless failure and actually win for once!

Old thread: >>403815

Meta-Thread: Bad PR Edition

It's that time again. Time for more complaining, internet drama, and if the mood is right, we might even talk about /tg/.

PDF Share Thread =The Spring of our Discontent=

Yay! it's April, yadda, yadda,share, yadda yadda, fun, yadda, yadda, spring.

Last thread:

>>412733

Archive:

http://archive.is/10O5L

Magic Constructed omni-thread

One thread for all the formats.

Comprehensive Rules

http://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf

http://mtgtop8.com

https://www.mtggoldfish.com/

Magical Realm thread: Enter the Dragon Edition

>>290196 has hit the bump limit, so it's time for the next thread.

Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

QTDDTOT: Bunny Rabit Dice Edition

This is where Questions That Don't Deserve Their Own Thread go. Remember: a two minute shame of asking is preferable to the life-long shame of not knowing.

Previous thread: >>383878

What Can Magic Not Do?

>Magic’s limits are often as important as the capabilities

>—at least, they are for making things interesting.

>Consider Unknown Armies. (It’s another game I worked on.)

>Magick in Unknown Armies (yes, it’s got that K) is versatile and powerful, but has severe limits, too.

>One of the principal ones is this: Magick cannot override human will. It just can’t.

>It can make you want something, or fear something, it can take over your body... but it cannot make you choose.

>Only you choose.

>The central issue of Unknown Armies is personal character, so having an inviolate character was essential.

>Acting under duress or having your body act against your directions—all that raises questions of identity. If my arms strangle someone, am I a murderer? Even if I tried to stop them?

>When you’re building a game, see if you can identify magic uses that are poison to your central

concept.

>If I’m doing an exploration game, I don’t want magic to take the trouble out of travel. For a game of revenge, I don’t want the PCs to level up, learn the Spell of Phantom Stalking Doom, cast it on the main bad guy, and then have a light supper while the magic flits off to what should have been the climax of the game. A quest game won’t be fun if there’s simple magic that leads the PCs where they need to go—or that leads their enemies right to them.

REIGN, p. 149

System Wars

Release you inner autist/shill and fight over your preferred system here

>Favorite stoyfagging game

World of Darkness/Storyteller. More than just an excuse to argue with your gm over wether your underwater basket weaving skill applies to this test like FATE. Doesn't use proprietary dice like Edge of the Empire/GENYSIS. Has some interesting setting if you purge the poz or go back far enough. And its just fun imho

>Favorite crunch

GURPS. Enough said.

>Favorite Class-Based

Fantasy Craft. Game is well designed and balanced for what its trying to accomplish. Provides a variety of interesting classes and races. Has some interesting mechanics which are ultimately optional since its a "toolbox/choose what works for you." game.

Homebrew and Game Design Thread

Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

Can someone help me understand The "feel" of Planescape?

An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.

Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?

Warcraft RPG

>.pdfs

https://www.mediafire.com/folder/2lf1663yv21q3/WarCraft

Exalted General

>What is Exalted?

An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.

Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?

Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?

Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release

https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I

https://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf

>3E Backer Core (Old)

https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE

>Frequently updated Character Sheet with Formulas and Autofill: https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing

>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing

>Collection of old 3E Materials, including comics and fiction anthologies: https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak

>Charm Trees:

>Solar Charms: https://imgur.com/a/q6Vbc

>Martial Arts: https://imgur.com/a/mnQDe

>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:

>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted

>Chargen software: http://anathema.github.io/

>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files

>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html

>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1E:

>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Infinity thread

Lets talk about Infinity and how Adriana is the best faction

Cyberpunk 2020 General

It's been a while since we last talked about this game.

>So what's Cyberpunk 2020?

Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.

>So how is this different from Shadowrun?

No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.

>How does it play?

A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.

Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.

>What's Decking like?

It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.

>What's the Cyberware like?

Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!

>What's the setting like?

The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.

>Which books should I get?

The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.

That should be everything. Discuss!

An Ald Sector for a New /tg/: Thread #2

LET EVERY LAND SET ASIDE THEIR WRATH AND DESPAIR, AND RELEASE THE EMPTY PROMISES OF CHANGE, FOR I AM THE JOY OF NOW AND THE VINDICATION OF LIFE.

"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal

Ætern, the most autismal sector.

>https://archive.is/FVrDt Thread #1

Thread Directory: >>347480

Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…

The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. Ætern is divided into four sub-sectors (technically five) surrounding the center, clockwise: Vladimur's Domain, housing the Sector Capital (Carstein), Sothoth Deeps, containing the Adeptus Mechanicus hub (Belmond), Függönyfal, the Veil-choked permanent frontier, and the Bram Highlands, paradoxically containing a seat of Ecclesiarchal control (Himmelwelt) and primary destination for a unique xenos-and-human immigration problem sector-wide. This problem is termed the Pharos Aeterno Effect, an inexplicable lure radiated across the galaxy from the sector's center, the Ænigma Damnatio, a bizarre and impossibly old doppled warp anomaly (composed of the Brass Labyrinthe and the Forever Pit below it). The Pharos draws in the unwanted, the undesirable, and the misfit in their billions every year through infectious dreams, and within Ætern they come to stay. The peoples living within all move to a rhythm of the sector, billions migrating (often in circular fashion) around the sub-sectors. It is their blood, souls, and actions which fuel Ætern, both in mild prosperity and in the coming damnation. The forces of Chaos boil within the center and rampage without, aliens swarm in from all corners of the galaxy, a Daemon-god bellows in its maze, and a great clock counts down to midnight.

/l5rg/ Legend of the Five Rings General

I've never seen L5R be talked about in 8/tg/, so, here we go.

Discuss RPG/Dying CCG/Fantasy Flight's buyout of the franchise.

Also discussion: What unconventional ways can two samurai duel?

Tabletop Music

Do you put on music while you game, /tg/?

As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.

But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?

Let's Read Some Fucking Books

I'm trying to read more of my RPG books because they keep stacking up, and even if I wanted to run one of these systems with my friends, I don't know them well enough to GM them. Since we're between games and the new year has starter, this seems like a great time.

Today, we're going to start with OVA, The Open Versatile Anime Roleplaying Game. Recommended often by other fat/tg/uys for it's animu trappings and ease of use when adapting animu settings and themes.

Follow along if you want: anon <dot> to/9DkFkF

Full Disclosure: I did back this game on kikestarter. They were quick to finish and deliver, so there's that.

Thread Table of Contents

PDFs #F!kYM3VI4Z!r-FOnMnGY7FLQMcCYh7UYQ

OVA: The Open Versatile Anime Roleplaying Game >>288229

→ Generic System meant to emulate anime-themed games of all kinds with a simple and rules lite system. Somewhere between GURPS, FATE, and BESM

Don't Rest Your Head >>289879

→ A surreal game about losing your mind, gaining superpowers, and balancing exhaustion, rest, and sanity.

Anima: Beyond Fantasy >>293308

→ A work of madness with good art and overly crunchy rules created by some insane Spaniards.

Ryuutama: Natural Fantasy Roleplay >>295840

→ Hayao Miyazaki's Oregon Trail. A lighthearted fantasy game about going on journeys for the sake of journeying.

Monsters and Other Childish Things >>306192

→ An ORE game about young children and their monstrous imaginary friends that get them into serious trouble and cause them all kinds of trauma.

Godbound >>308007

→ An OSR-style game about playing Gods bound in mortal flesh

Double Cross >>321091

→ A Japanese game about edgy superpowers and animu inspired melodrama. It's got so many fucking charts.

Unofficial RWBY RPG >>330109

→ Some reddit project to make a simple rule of cool RPG based on the RWBY series.

The Strange >>370138

→ A Cypher System Sci-fi RPG from Monte Cook about crazy shit happening across multiple dimensions

Genesys >>376796

→ Fantasy Flight's Generic RPG system with weird dice. Same system that the newer FFG Star Wars RPG uses.

KULT: Divinity Lost >>379703

→ A Swedish game with a philosophic and religious bent that is as horrific in themes as it is in mechanical crunch

Cthulhutech >>386279

→ A game about a not-too-distant future where Mankind is at war with Lovecraftian Cults and the Mi-Go aliens. Mechanics that are a mix between nWoD and D&D 3.5

Alex Jones in Call of Cthulhu

How would you do an Alex Jones character in Call of Cthulhu?

What would you do to adapt him to the 1920s? Delta Green?

Shadowrun

Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

/tg/: /ck/ Edition: FOOD THREAD

So. What kinda meals, munchies, bubblies, and snacks do you all bring to the tabletop, /tg/? If you homemake them, do share the recipes.

Fantasy Craft General /fcg/

One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game

https://www.drivethrurpg.com/product/63884/Fantasy-Craft-Second-Printing

>If you want to try before you buy

http://www.mediafire.com/download/rscnai437ptu23k/FantasyCraft.torrent

https://www.mediafire.com/folder/nzs6xsnzbid4t/Fantasy_Craft

https://www.dropbox.com/sh/5dkzgw3cn842eyw/AACivEvWTEODXQgsjBPsHv8wa?dl=0

Other useful links:

>Errata & accessories

http://www.crafty-games.com/fantasy-craft-print-bundle/

>Web NPC builder

http://www.meadicus.plus.com/craftygames/npc-builder/NPCBuilder.html

>Custom PC Species creation guides

http://sletchweb.wikidot.com/fc-origin-creation

>Species feat creation guide & reference spreadsheet

http://www.crafty-games.com/forum/index.php?topic=8257.msg160117#msg160117

>Class design guidelines

http://crafty-games-fans.wikia.com/wiki/Class_Creation_Guidelines_%28Mastercraft%29

>Leaked Spellbound Preview

https://drive.google.com/file/d/0B7JqPtKRnUBYTkF0YlYxNllQN0hXY0V2c01xa1QzWGd6OF9J/view

The New Voice Acting Thread

Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!

http://vocaroo.com/

Don't be shy, but do save your files, and do put some oomph into it!

https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.

Normal Healslut character and Jock warrior:

-Ehy healslut, come here, I have a cut on my arm!

-Y… Yes here, I will cure you with my spell of cure light wounds…

-And while you're at hit, get on your knees and suck my dick just to soothe the pain, yes, take it all in your throat and lick my sweating balls!

Ork healslut and jock warrior:

-Hey Healslut come here! I have a cut on my arm!

-Hur hur yes boss, 'ere I come.

The Mad Dok is handling a fucking giant needle with a dirty thread

-Isn't that going to hurt?

-Hurrrr maybe juzt a bit guv', hurrrr I will give you anesthesia…

-I would rather…

Zott! the Mad Dok inject the jock warrior with a huge syringe. He fell asleep immediately.

After he wake up, he find himself with a mechanical leg, a bionic eye and the cut on the arm badly stitched as an afterthought. His teeth were also pulled out.

He grab his sword with a vengeance. He is going to make the Mad Dok to pay dearly.

Then he find a note:

"Dear guv', do not attempt sumtin crazy like a madboy in a ful moon night, I stuck a bomb in 'uz brain, if you come near me with a spyki bit Imma blow off u headz. I took your theef as payment hur hur hur"

Are orks the only one making healsluts right?

Chess puzzles (easy)

Black to play

S Schweber vs Spassky

Idea Garage Sale

Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.

Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.

Game Finder

OH SHIT IS THAT A GAME FINDER THREAD?

Yes nigger. You know the drill.

>GM or Player

>System(s)

>Time availability

>Text or Voice

>Contact Information

>Additional Information

/tg/ Crafts Thread

As a matter of necessity, /tg/ hobbies crossover with a variety of crafty hobbies. Learning to paint and assemble models and miniatures is a big one, but there are all kinds of other little things we teach ourselves to do in order to enhance our games or increase ease of play.

So, let's have a thread about making crafty things. Props you made for the table. Things you built to contain all the bits and pieces you need for GMing. Dice bowls, deck holders, carrying cases, storage solutions.

ORCS, GOBLINS, TROLLS, OGRE, ETC. THREAD

Post pics of them, talk about them, and remember to spoil any lewds.

==YOG-SOTHOTHERY GENERAL==

The oldest and strongest emotion of mankind is yog-sothothery thread

Basic tools for doom™

>Call of Cthulhu

https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu

https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu

https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4

>Call of Cthulhu 7e

https://www.sendspace.com/file/8gje9p

Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.

Scary Images are welcome.

Palinka Thread: THE SLAVS COMETH

Alright, /tg/, I have a challenge for you: Take your favorite (or alternatively least favorite) fantasy (or sci-fi, if you feel up to it) setting, then apply the Palinka Effect to it. Post results when you've gotten some way into it. If you can, make an actual campaign with the results.

If the Emperor had a Text-to-Speech Device - Episode 25: Fiery Family Reunion

oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

This is how I diplomacy.

Christianity in D&amp;D

Devs and SJWs aside, how much resentment of Christianity/Conservatism is still in the RPG community?

Any Satanic Panic "war stories"?

EDH brewing/funposting/general

Since we had a lot of fun last time deckbuilding, why don't we try that again?

Post a legendary creature and a theme, and others can post suggestions for it. Also, we can just talk about interesting cards and interactions, or whatever else related to the format.

To start things off, this fellow, with the goal to be the (((Greatest Ally))) of the table.

Some cards that fit that theme:

Bribery

Acquire

Briber's Purse

Propaganda

Conjured Currency

Land Tax

Tithe

Trade Routes

Gilded Drake

Shrewd Negotiation

Corrupted Conscience

War Tax

Soul Tithe

Guile (with Dovescape as a wincon)

All Guardsmen Party Storytime: Unofficial 8chan repost edition

There's no thread for it so here it is. I'll be posting what will probably total over 50 screen caps of AGP Shoggy is doing over on Halfchan. Enjoy.

And Yes they're all in tomorrow theme due to me being a gremlin who can't stand blue or any major light

WIP / PAINTING THREAD

WIP / PAINTING THREAD

Previous thread bumplocked and can be found at >>269751

Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.

I'll kick off the thread with my WIP of two darksouls and one mutant for my Mordheim's Possessed warband in the hopes of forcing myself to finally finish it

Campaign Killers

Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.

I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.

>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.

>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.

>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery

>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.

>The DM was tired of all the needless autism and letting everything go to shit.

I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.

What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.

What stories do you anons have about autism used for evil instead of "good"?

What would race-mix between Night elf and Hight elf result in? How would it happen, given the height difference?

Worldbuilding General

Looking for ideas or suggestions? Hoping for a bit of critique? Or to you just want to share a bit of fluff from your setting?

Welcome to the Worldbuilding General thread

For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text

Maps also belong here, if you need feedback or advice.

Spoon-feeding General: Fill 'Em Up Edition

Continued from >>295771

For those of you who want to know what a particular game is like, but can't be assed to look it all up yourself. Want to hear experiences with a system? Eager to learn how shitty the setting of a game is? Want to hear the deepest of lore? Then this is the place to be.

Welcome to /tg/

RULES

0. Global Rules Apply

1. Don't Be a Faggot -- No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the thread for Questions The Don't Deserve Their Own Thread (QTDDTOT) to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

/tg/-related vidya

You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.

Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.

GURPS General

>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is

GURPS GENERAL THREAD

ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.

What's your favorite edition of GURPS?

What about your favorite supplement?

Any ideas for a supplement you'd like to see?

Star Wars

You know what this board is lacking at the moment? A Star Wars Thread. So let's make up for lost time and have one.

What's your favorite game out of this franchise, /tg/? Have you ever run Star Wars games straight from homebrewing other systems? Gimme your stories of a long time ago, in a Galaxy far, far away.

Modern settings

Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.

May /tg/ help me enjoying playing a current day 007 analogue?

Why do people put up with the terrible MTG quality?

I'm a faggit weeb who only plays Final Fantasy and YuGiOh! and i just saw my friend at our FLGS open a pack full of bent or fucked up magic cards. I looked at a half blue, half green card and asked 'what the fuck happened?' and he just said 'off cuts happen man' with a sad smile.

and no they fucking dont. Not like that. Does magic have that much of a monopoly that people put up with such shitty quality?

Mecha RPGs

Let's talk mecha RPGs!

Near complete list of mecha RPGs

tinyurl (dot) com (slash) allmecha

So, anons, do you prefer hot-blooded super robot action? Teen pilots thrust into the middle of a giant robot war they didn't ask for? Aliens vs humanity piloting robots to defend themselves? Your mechs being powered by the hearts of dragons?

Custom Cyberpunk RPG based on Shadowrun 3

Heyho, I am working on a Cyberpunk RPG based on the Shadowrun 3rd Edition ruleset.

I mainly want to use it to play Shadowrun with my friends, but there is some more I have planned for it.

I came to RPGs through mastering Shadowrun 4th Edition, but I have kind of come to hate how that system's rules play out.

I've looked at some other systems, and some, like Eclipse Phase, are pretty awesome, but they don't feel like Shadowrun to me.

By chance I took a look at the older Shadowrun Editions, and fucking loved them immediately.

The style also is way better in those books, from the black and white art, to the slang used, and so on.

Really a lot of the flavor seems to have been lost after 3rd Edition.

Sadly the Shadowrun 3 Books are horribly dated as far as technology goes,

horribly written in terms of rules by a modern standard,

and some rule systems, like the Matrix and Vehicles, are entirely too complicated.

So I have set out to simplify the rules,

to replace them with simpler systems where they are too complicated,

and to consolidate the technology enough so that it does not sound silly.

Ultimately I would like a system that you can play both pre-2069 and post-2069 Shadowrun with,

maybe even one that is specifically made so you can play a non-Awakened Cyberpunk setting with,

and if everything goes right, I would love to implement it so that you can play a high-cyber Ghost in the Shell-like setting with it.

I'd love to have some input from anyone who is interested, so I decided to pack that stuff into a blog and upload it.

It's still half-finished, but I plan on putting more work into it, and get it done by the end of the year, if possible.

https://cyberrun231273113.wordpress.com/

Bronze Age Character Thread

Thread for bronze age character portraits. (Feel free to include cities too.)

I'll start.

Pony Roleplaying Games

Tails of Equestria, Roleplaying is Magic, Ponyfinder or whatever other system, let's share our pony-related roleplaying experiences!

Pathfinder 2nd Edition

>Pathfinder 2E

>playtest in August

How badly are they going to screw this up? Only firm solid details are

>now 3 equal action and spellcasting costs two of them.

>goblins and alchemist are core

http://archive.is/4insr

Comfy Thread

One cannot go through the week without some wholesomeness, can he?

Dungeon Map Thread

Parker, I want maps!

Dungeon Maps!

Any and all systems!

It doesn't even have to be from tabletops!

ITT yugioh general

In this thread we discuss yugioh (both casual and competitive meta )

Oddball races thread?

I've been on a kick lately with pathfinder digging up all the weird races nobody ever seems to mention in it. I'm sort of curious to hear about races for other systems with the problem of being forgotten or shunned, and stories of using them.

So have a couple from Pathfinder

Ganzi

>Like tiefling/aasimar but spawned from chaotic Proteans

>No two look alike, features are subtle but weird

>Can change someone's luck

>Bombastic but seemingly normal

>Form so fluid its resistant to sonic damage and electricity

>Somehow has sense motive instead of bluff

Astomoi

>People made of pure darkness

>No seriously they're just solid shadows with no face and rarely wear clothing

>Can't talk so uses telepathy to communicate and cast spells

>They don't eat but instead basically steal the soul of the food like a magic black hole

>This includes immunity to eating poison or diseased things, thus can eat anything

>But since they breath through their entire body and are basically black hole people poison smoke and air diseases fuck them

DORF COMICS!! -Story Time-

While dicking around in the internet I came across this comic, the writing and art are fucking awesome and dorfedly enough. Gonna post the first issue and for any of you who has yet to read it.

Tournament Stories

Have you ever gone to a tournament and had a bad experience?

I was just listening to a podcast where The 9th Age was banned from future tournaments ran by a big US company because the players would run around posting "fuck/kill KoW" stickers on everything and knocking age of sigmar players models onto the floor and going full "give me my szechuan sauce, picklle reeeeeee" tier autistic. Which sounds like a horror show.

The worst i've ever had some some thuggish yugioh players flipping the table and trying to steal my deck when they thought i wasnt looking and once when filming a vampire game for an advert for a store i was contracted to make some landwhale with two buckets of kfc sharted in the middle of a game and we had to evacuate the building.

What about you? whats the worst tournament experience you have ever had?

War in Tabletop RPGs

Let's talk about war, /tg/. This thread is meant to talk about war within tabletop RPGs.

This thread is NOT to talk about tabletop wargames. There are other threads for that.

There are two broad categories to be discussed here with regard to war. They are:

>War as a theme

For both GMs and Players alike, we are curious about and want to have our characters and worlds experience the total experience that is being part of mankind's oldest pass time. Whether starting your game in the midst of shells flying, or experiencing the intrigue of a build up to the opening sword clashes between antagonistic nations, there are many fascinating situations offered by this kind of theme.

War as a theme does not always imply combat. There are many adventures to be had behind the lines in the civilian world, where the war is a distant thing that makes every day living more and more desperate. What have you done in the past as a GM? As a player?

>War as a game mechanic.

It is easy to talk about war as a theme. It is harder to actually mechanically represent it within the framework of whatever game system you are running. As any GM who has tried to tackle this theme before knows, actually running a war is painful, tiring, and very time consuming. Depending on the size of a battle or engagement in question, players and their characters can find themselves quickly at the mercy of the chaos of battle, and they no longer have any agency to influence the outcome of a battle. Even the best swordsman in the world will die to a single rock from a trebuchet.

>Mass combat

Mass combat rules exist as a way to try and manage this chaos. There are many systems out there and some have more successful applications of mass combat than others. Have you used one? Do you know of one and have not used it? In either case, talk about your experience of knowledge of mass combat and its application (hypothetical or otherwise). We need to build a knowledge pool of these mechanics - in particular the ones which are successfully applied.

My definition of successful application is as follows: a mass combat system that both enables the experience of large scale warfare (hundreds of individual entities fighting to thousands) and permits player characters to possess some measure of agency to influence the outcome of warfare.

>Macroscopic management systems

Within mass combat rules for individual battles, systems also exist to manage the macroscopic scale of war beyond battlefields; the behaviour and activities of military organizations, nations, and the like. These include; troop movements, logistics and support, communications, command, and control. Sometimes these systems are separate, sometimes they are not. Talk about them too.

The Kingmaker system of D&D/Pathfinder are known examples of this last subject. GURPS being... well, GURPS, has its own approach to this subject as well, though I don't know anything about how it works. I would prefer to draw the spotlight to lesser known systems that attempt to tackle these common mechanical problems; how they work and how they do it well, or don't do it well. Again, we need to create a knowledge pool here.

OSR General

Hello and welcome to the Old School Renaissance thread. Here we discuss old school games, games that emulate them and the stories that these games have weaved through our lives.

>Trove- http://pastebin.com/QWyBuJxd

>Tools & Resources- http://pastebin.com/KKeE3etp

>Old School Blogs- http://pastebin.com/ZwUBVq8L

>Thread Questions

1 - What was your first OSR game?

2 - What do you enjoy about OSR games?

3- Do you have any homebrew content for OSR games and, if so, will you share?

PTA vs PTU

I am fairly sure people will want to redirect me to the QTDDTOT thread but I think this deserves its own, since it is pretty alien and it isn't just a random question about a specific system.

Regardless, here's my issue: my group decided to play pokémon in a tabletop setting, we found PTA and decided to try it out.

When we were "testing" our pokémon however (A Vanillite and a Litwick) we found out that the damage was kind of too much, especially since the Vanillite managed to kill the Litwick violently everytime.

We then tested with higher and more varied pokémon and still found out that damage was out of control.

A doubt then emerged, what if the WHOLE system is unbalanced in this way?

Sure, damage can be homebrewed but what about other skills?

What about optimization?

And all that sort of junk.

So before we went into this system, we looked into PTU, however the sheet gave me PTSD from when I was first introduced to 5e.

I looked online and many people seem to prefer PTU... but then I realized, many people prefer 5e instead of AD&D.

Left without many choices, I decide to come here to my turf and ask you this question.

Which one is better?

PTA or PTU?

Is there any better system for a pokémon game?

Is 5E dying

>Be me NEET for most of my life

>Bought D&D 5E books and figurines with my first paycheck

>Found roleplaying groups at my community college

>No one wants to play 5E

>Everyone wants to play 3.5, pathfinder and ironclaw

Why can’t I find a 5E group? Is 5E dying or something? Does it have a bad reputation like 4E?

Typeset Meikyuu Kingdom GM

Hey. I scanned and typeset the GM book of Meikyuu Kingdom using the existing translation. The translator skipped a good 40% of the book, though, so it's not complete (I also haven't TS'd the Factions pages yet either because he cut down 2 pages of text into 3 sentences each). I'm going to dump what I've typeset in the GM book. I haven't gone back and done any QC yet, so feel free to point out any errors, shit on the font choices, any weird grammar or redundant sentences from the original translation, etc. This was also my first time typesetting, so there's that. On the off-chance that someone's interested in translating the missing material, lemme know.

This will only take up 37 pages, so this can either be a general JTRPG thread or a editing feedback thread for other stuff.

Help with a custom Sororitas order?

Hey /tg/, I decided to end up creating a custom Sororitas order, since I'm not the biggest fan of the generic orders. I used 1d4chan's custom order creation table, and while I got some interesting results (A fleet based order of Sororitas founded by a Seraphim turned saint who slew a Demon Prince. They have a strong dislike for Astartes of all kinds, and their closest allies are the Adepptus Mechanicus. Their worship of the emperor takes the form of a Death Cult. Also their primary enemy are the Death Guard. Their mother order was the Order of the Argent Shroud), I'm not exactly sure how to fluff them, or even what they'd be named - All I know that I want from them is that they have silver armor and purple cloaks. I was hoping that I could get help woth fluff from you lot?

Thanks for reading this, sorry for the disjointed post.

Monsters And Other Childish Things

A game about odd children and the inhuman horrors from Beyond that love them.

To get this thread started, what tone do you prefer your campaign to have? What level of awareness of the supernatural? Did the veil of secrecy shatter at some point? How did the characters take it?

Malifaux 3rd Edition announced

Well this was a bit of a surprise, but honestly interest in 2nd waned when it went from small gangs to small warband militia scale stuff where you needed 30+ models instead of 6.

>https://www.wyrd-games.net/news/2018/7/25/announcing-third-edition

>https://www.wyrd-games.net/table-flip

>"All of M3E's updated stat cards and its rules will be available at launch for free. "

>"Don't panic! If you're afraid of change, we're here to help alleviate some of those fears. Malifaux is as much your game is as it ours. We are launching a closed beta for players who are interested in making a positive impact. Make your voice be heard by joining the closed beta!"

>"We aren't reinventing the wheel with Malifaux Third Edition. Instead, we're improving gameplay by ironing out a few kinks, streamlining some systems, reducing the number of conditions, and more. All of this is to ensure that the focus is on the fun while still keeping the layers of strategy that we all enjoy. Hiring is also getting a facelift, as models will be hired by Keyword, allowing for more thematic crew building around your (new or existing) Masters. Speaking of Masters, you'll also be able to hire multiple Masters in a single crew. "

>"Models are now hired based on their Keyword, which encourages more thematic Crews while also allowing for abilities that more closely tie thematic models together. Faction models that don’t share a Keyword with their leader can still be hired, albeit at a slight penalty… as can additional Masters. Ever wanted to run two (or more) Masters together on the tabletop? Now you can!"

>"

The bewildering number of Conditions in M2E has been reduced down to a fixed list of 11 Conditions. Many of the Masters that once relied upon Conditions to function now use Tokens that serve as counters for their various abilities, whether that may be causing deadly plagues, spreading salacious slander about your enemies, or causing a crippling addiction to the raw essence of the Hungering Darkness."

>"Nekima has reclaimed her birthright! Standing alongside her is Euripides, a prophetic giant who has followed the omens from his frozen mountain home into the lowlands. The Guild has responded by promoting the brutal Captain Dashel, elevating him to the position of Master… and providing him further assistance in the form of the no-nonsense frontier lawman, Cornelius Basse. These heroes must also contend with the recruiting efforts of the ghoulish University of Transmortis and its macabre headmaster, Professor Albus Von Schtook, and the subtle machinations of Youko Hamasaki, the cunning proprietor of the Qi and Gong, a mysterious brothel nestled at the heart of the Little Kingdom."

REMOVED/CHANGED CHARACTERS

>Mcmourning no longer in Guild faction, ressurectionist only

>Nicodem removed

>Tara no longer ressurectionist, pure Outcasts

>Jacob Lynch no longer neverborn, pure Ten Thunders

>Collodi removed

>Marcus now Neverborn as well as Arcanist

>Hoffman now pure arcanist

>Jack Daw now Ressurectionist as well as outcast

>Misaki no longer outcast, pure Ten Thunders

>Lucas McCabe no longer guild, pure Ten Thunders

>Brew Master no longer Ten Thunders, pure Gremlins -now renamed the Bayou faction.

>"All existing models that are still in game legal with have new cards all free on the app/online but released physically in one cheap 'arsenal' update pack"

>"Designed to run faster, increase ranges and spend more time in combat instead of building up to it"

>"less abilities and models for less bloat"

>"beta testing with players now"

So i'm off two minds with this. On one hand losing the bloat and speeding the game up? great. On the other this is reminding me a lot of 40k 8th and age of sigmar 2nd editions. Doesn't mean it will be bad but boy the rumours of the playerbase tanking when it followed warmahordes into full army tier model counts must have a ring of truth for such a shakeup.

But my boy Shaemus and his best gal Molly made it back so new fluff and easier rules should get more of my friends who were on the fence playing.

What do you think?

Wrath and Glory

Did anyone actually play the free sample from Drivethru? I'm moving back to my hometown soon, and will be playing A 40k rpg, but not sure if I should start fresh with this or just do some Only War.

Game Master Thread

This thread is for GM's to talk about campaigns they're running and Game Master experiences.

>running a game today

>start trying to take notes and get ready for it

>getting distracted

>decide "fuck it, i'll improvise the rest"

does this happen to anyone else every single time?

I used to meticulously plan my sessions and character stats and everything. Now I just take a few notes for events and outlines for sessions and improvise the rest. I've been doing this for all my sessions lately, I guess I'm past the "meticulous planning" stage of GMing.

What games ya running, lads? I'm currently ~24-25 sessions into my Legends of the Wulin campaign. PC's are getting ready to rally all the surviving Wulin fighters in the land in a rebellion against the Dynasty after the "Emperor was assassinated" and power assumed by a eunuch demonic sorcerer.

Which faction has had it worse in their games fluff?

>Be noblest of knights, paragons of all that is good and just

>Go on fantastical Grail Quest to find the ultimate prize and become demigod level Knights

>Get your prize

>All seems fine

>World is destroyed

>Transplanted to new elemental realms with the other survivors of your dead world.

>For a time things seem great

>Then the 'prize' of the Grailquest sets in.

>Can't die

>Sunlight hurts

>hunch over

>nails turn to claws, teeth turn to fangs

>insatiable hunger for human flesh

>kicked out of all societies as monsters

>cling together as societies of nobles and proud holy warriors

>inbreed

>utterly degenerate to insane cannibal vampires that live in ruined tombs and castles muttering about being nobility and brave warriors

>when the human gods actual holy warriors show up you go to join them as fellow deus vult enthusiasts

>cut down on sight as cannibalistic monsters you are

>sit in the gloom muttering to yourself that "a-any day now our lady shall return and the quest shall begin again for the true prize!"

>because this can't be the reward for the grail

>it just can't

>right?

Poor Brettonians got Grailcucked super hard in Warhammer, their holy quest being monkeys paw'ed as fuck.

What class, character or faction in your game of choice got it rough? could be rules made them fucked or like above could be lore that they literally are still around but boy would their ancestors wish they weren't.

/tg/ Drawthread - I Have No Idea What the OP Template Looks Like Edition

Lovingly stolen from /v/ so I'm sure some of their anti-trolling stuff doesn't apply to us.

Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ

If you want something else to be added, post it in the thread

Relevant Boards

>>>/ani/

>>>/art/

>>>/loomis/

>>>/co/

Books and Tutorials

These aren't really that helpful, it's mostly information overload if you're an absolute beginner.

If you're starting out, just have as much fun as possible and give it your best shot.

mega.co.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA

Helpful Resources

Learn fundamentals with excercises: drawabox.com

8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki

/loomis/ resource hub: 8ch.net/loomis/hub.html

Online poses with timer: quickposes.com/en/gestures/timed

4/ic/ Resources:

HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn

Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

Helpful Video Resources, mostly YouTube

ProkoTV: Good for basic anatomy needs

Sycra Yasin: General in-depth talk about ways to improve and being an artist

CG Cookie / ConceptCookie: Advanced techniques and many livestreams (on Wednesdays) and tutorials

FZDSCHOOL: Founder of FZD School (in Singapore) Feng Zhu showcases his workflows by re-working art from his students

Scott Robertson: Advanced lessons on drawing fundamentals and concept artwork

Ctrl+Paint: Free lessons on basics and fundamentals of drawing and painting

Level Up Sessions: Livestreams and talks with professional artists

Booru and Delivery Archive

8-booru.booru.org/

This is the closest thing we have to archive every delivery safely in a centralized area.

Participation here would be greatly appreciated.

Character Art Thread

It's been a long while since we've had one of these. Why not share some of the new stuff you've added to your folder, anon?

How to DMPC?

When is it appropriate to use a DMPC in a game? How does a good DM use one to further the story without hogging attention or stealing glory from the PCs? I often find my players lack direction so I'm wondering how I can have a character who's strong enough not to be an escort mission, important enough to be taken seriously when they give the nudges they need, but not so important that the PCs feel like sidekicks.

Pic sort of related.

World of Darkness General: Vampire V Edition

The thread for talk on all things World of Darknes The last thread hit the bump limit, you can find it here: >>313643

Vampire: The Masquerade 5th Edition, or just Vampire V, has started to make the rounds and people... are not all that impressed. Most of the good is outweighed by the bad, but what's your take on this?

Writing aliens

How do you write believable aliens /tg/? I can’t break the mold of modeling them off human cultures with slightly different traits. I want to create something truly alien but not retarded and unrelateable for my players.

Mostly playing Traveler but also Star Trek and 40k and I’m getting sick of stock aliens

webm thread

/tg/ webm thread for webm and webm accessories.

If you were offered a devil egg would you accept it?

Non-Combat Games and Campaigns

I sometimes find myself wanting to run a completely non-combat game. Not just less combat, or a session that's more roleplay heavy, but no murderhoboing at all, for an entire campaign. It seems like a fun idea at first, but so few systems support this kind of play (not even counting awful hipster """𝓪𝓻𝓽""" games), and so few players would even be interested in playing something that wasn't built from skinner box kill-and-reward game design.

Let's discuss non-combat games: How to run them, how to make them engaging, how to get people on board and invested in them, and how to overcome the hurdles of removing instant gratification from the roleplaying experience.

/dp&amp;d/ General

Dark Places & Demogorgons General

>What is DP&D?

DP&D is an RPG that is a sort of retroclone of early D&D with a few alterations and modern twists. The setting is based in the fictional Jeffersontown, Kentucky and is designed to be a sort of catchall of weirdness.

>If it is a retroclone, shouldn't it be in the /osrg/?

No, mostly for how different in not only rules but also feel the game is. While the games talked about in /osrg/ are about emulating the style of classic RPGs from the 70s to 90s, DP&D is simply using similar rules (thanks to the OGL) to help emulate a game more like the Goonies, ET, Stranger Things, It, Eerie Indiana and other shows, movies and other media where a group of kids (typically teens) must unravel local mysteries and/or stop a monster or villain.

>What makes this game different?

Honestly it's a number of things. There is a new stat called Survival which one burns to make rerolls not unlike the Luck stat from DCCRPG, it uses a very loose skill system tailored for kids from the 80s such as Knowledge (Pop Culture) and Video Games, 5e style advantage/disadvantage, character classes being tropes (jock, punk rocker, teen heart throb, geek, etc) which only get to level 5 in the core book, 7 if you include the Player Options & GM Guide (which includes more classes and rules as well). The game keeps the power curve incredibly low, the weakest monster being a, well, monster to try and face down without having the help of explosives, copious amounts of holy water and lots of shotguns and let's face facts kids and teens aren't likely to have those.

So, questions for the thread then: Have you played DP&D? If so how did it go? Do you have any homebrew material you would like to share?

Did the bitter as fuck WHFB fans you know ever calm down?

>Games Workshop undergoes large shakeup internally, new CEO wants to change things

>Biggest change comes by killing off Warhammer Fantasy. A vastly underperforming game that took up a lot of store space, was not getting significant growth with younger audiences and had exhausted its lore and mapped out its world after 30 odd years.

>Something had to change and reset the clock, they went with the End Times. Maybe not the best option but the one they went with. WHFB died and Age of Sigmar was born

>For a year shit was rough. 1st of AoS was a trashfire now considered a rushed out placeholder by many

>Multiple groups tried to create continuations of WHFB

>Some like Kings of War was the old greybeards digging their heels in to keep their joyful escape from the world consistent

>Some like the 9th age was bitter as fuck younger neckbeards angry at the world behaving not unlike star wars galaxies players after their mmo shutdown: every other game was FUKKIN SHIT and they were loud, annoying assholes

>Long and short of it is that skirmish is the new tabletop king and rank and file has no audience beyond its existing and naturally over the years shrinking one

>AoS gets its 2nd, and arguably first real edition and explodes in popularity, with single armies like Nighthaunts selling in a month more than the entire fantasy range did at its peak

>3 years on many accepted something needed to be done and love or hate aos it was clearly a good move for a business and remember the WHFB times fondly as days no long gone.

>But some remain monumentally buttmad years later claiming everyone not playing games like the 9th age are 'shills' out to sabotage it and making jackasses of themselves publicly and get banned from cons and tournaments.

Do you know anyone like that who has failed to move on?

Share with us your stories of autistic retards going nuclear.

Meta-Thread: Foliage Appreciation Edition

It's about time for some new threads.

Engage in the standard operating procedure: Filter drama into this thread, bitch, seek answers, pursue enlightenment, suggest corner images and banners, discuss events and crossboard activities, and so on

Military Strategy

What are your reccomendations for military strategy board games? I'm not talking about figurine based games, I mean proper games that use tokens and are actually deep and don't require me to spend 50 bucks on a starter set. The only one I know of is Stratego and Chess. Can't consider Risk a strategy game because winning because you got a good roll isn't strategy.

One shot games for the Halloween Season

So i have friends who i have started to get more into tabletop, not been 'that guy' and friend-hostage'd them mind you they genuinely are asking and getting interested. Thanks to shadespire being an amazing gateway game i suppose.

But its halloween season coming around and as well as watching horror movies and replaying shit like Resident Evil like we do every year this year they are asking about /tg/ related stuff.

Be it board games or rpgs whats a good one shot game? Theres board games like Betrayal and House on the Hill, homebrew games like Dread and maybe even the demo's for stuff like Prometheus or Hunter.

What do you consider a fun spooky game for an evening of play to get beginners into tabletop during the halloween season?

Stealth in /tg/ content

Lately i've been on a mad stealth kick in videogames and it makes me wonder if there are any tabletop games that use stealth as a concept effectively.

I know theres stuff like shadowrun with its hacking and espionage but whats the most satisfying, nerve wracking stealth you've experienced?

Setting Build Thread: Deluxe Edition

We've done threads like these before, but this time I'd like to add a twist to the process. After a few days, or once we feel we have enough material to work with, we will stop adding details to the setting, and proceed to refine what we have, and then work on collectively homebrewing or adapting to an existing system what we have into a playable game.

The rules are as follows:

>Each post adds to the setting, as long as it's not completely moronic, or contradictory to a previous post

>If a post is too dumb, edgy, or difficult to work with, it can be vetoed as long as several anons agree

>The goal is to make a workable setting, so participate with the notion in mind that this must be a world that can be explored, interacted with, have stories told within it, and generally used as part of a game

I'm going to put the deadline for additions and new material at Sunday evening. If we need more time or we have too much left to develop, we can always extend that deadline.

Magic Constructed omni-thread

One thread for all the formats.

>Comprehensive Rules

>http://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf

>http://mtgtop8.com

>https://www.mtggoldfish.com/

/tg/ Games in Nippon

What games do you think 2ch enjoys? do westaboos lament games like vampire turning to shit? Do they prefer games we don't have?

And do their 'that guy's try to push shit like the gurololi game our 'that guy' keeps trying to shill?

Cyberpunk game ideas

I'm going to be running an ancap flavored game of Cyberpunk 2020 one of these days so hit me with your best ancap short stories and greentexts to get the creative juices flowing. Memes are fine too.

Magic: The Gathering Spoiler

Mtg latest card set is the Guilds of Ravnica

Boros vs Selesnya vs Izzet vs Dimir vs Golgari

https://magic.wizards.com/en/articles/archive/card-image-gallery/guilds-ravnica-2018-09-13

Is that Nicol Bolas lurking in the shadows?

LARPG

Anyone here larp-ed before? How did it go? How dressed up were you?

Visiting a medieval faire makes me want to try a LARPG

https://www.instagram.com/stivesmedieval/

Nechronica: The Long, Long Epilogue

>Long ago the world died and humanity died with it. Lead clouds roil and churn over an ash grey wasteland or cracked roads, leafless trees, crumbling buildings and filthy oceans full of derelicts and debris.

>But this wasn't the end of conflict just a change. Through technology rather than a virus or act of sorcery the world is now home only to the walking dead. Ruled over by Necromancers, reclusive entities that may be former humans, machines or some foul blend of the two the undead are drones, workers and soldiers in proxy wars fought to maintain the territories of carved out fiefdoms the world over. Or rather most of them are.

>Every so often a small group of special undead will 'wake up'. Girls that physically at least are between the ages of 8 and 17 will one day find themselves in a group together and truly aware for the first time since they died. Perhaps they have been discarded as trash, are being used in a new game by a malicious master or maybe their creator is simply bored and wants to see what happens when these girls have their hearts and minds restored in this hell of a world.

>Your goal is survival, exploration and adventure. The world is harsh and cruel but with your fellow Dolls, your sisters you can chase your 'hope' and work to a better tomorrow.

>English translation:https://nechronica.miraheze.org/wiki/File:Nechronica.pdf

So essentially this is a game about zombie lolis, sometimes mechanical, sometimes barely humanoid mutations, that try to retain their girlish innocence in the rotten remains of a world that died long ago. Theres no saving the world, no great hope. Just adventure and the hope that you can stick together to see it through.

Its also the game my local group has selected for this years halloween "That Guy" grimdark game. We have ideas for characters and a setting but could use some advice. Has anyone played it? any games to storytime?

Tell me your stories of your undead little girls and the suffering they had to abide.

Downtime and Staying Engaged

One of the problems I face very often, due to the poor scheduling skills of my gaming group and a lack of a decent FLGS in the area, is staying engaged with /tg/ hobbies in general. Any campaigns I run eventually fall apart as weeks turn into months and any investment we had in that story or those characters falls apart. Go too long without playing a certain board game and you start to forget the rules. No point in buying new cards if you never get to sit down and play with anyone. Shit sucks.

How do you stay engaged and invested, /tg/? What sort of things can you do to keep yourself and your gaming group engaged when you're going a little too long between sessions and game nights?

Die Thread

It is well documented quarter a die dice are terrible RNG. What do you do to avoid this? Do you test your dice?Do you keep any die you know are faulty as loaded die?

Rations: What's in them?

Virtually every game includes a "rations" item, but few ever elaborate what is in it. What would you find in a pre-canning ration?

>sausage/bacon

>smoked meat

>hardtack

>dried or jellied fruit

>cheese

>durable vegetables

Sisters of Battle 2019 predictions

So the rumour mill has it that the plastic sisters are going into production now and they are getting their own Witch Hunters style codex in 2019.

What do you expect, can they poz it out and make them all look like vaquez from Aliens even though thats the archetypal catachan woman?

Will they lose the nun-dominatrax-templar vibe and be toned down like slaanesh or since they are bringing slaanesh back did they learn a lesson from that and dont want to mess with the bob cut waifus?

and fears aside do you think they will mix up the units? Penitent engines seem to be pretty shitty right now and every current sisters diehards just runs something like an exorcist and 3 of the flamer rhinos. Do you think they will get more support or just "lol take mechanicum/IG" instead?

Castles &amp; Crusades

I've haven't got a chance to play it yet and I don't really hear a lot about it.

It's partly based on 3E but tries to fix many of that editions problems by going back to a more basic design. Like, gettting rid of feats and the skill system, as well as fixing how some classes work.

Seems like a pretty solid game to me but I'm shit at telling if a game is good until I got to play it myself.

Anybody got any opinions on it or maybe even experience with the game?

Weird, creative bugfixes for bad rule design

RPGs have lots of fiddly rules. Lots of design problems don't become evident until the quirky rules have become part of an established canon.

For example, D&D hands out a lot of magical treasure. D&D 3.0 hands out a ridiculous amount of magical treasure. This leads to weird after-the-fact attempts to fix the balance of the game. For example, one could have a campaign in which the established Powers that Be run magical item shops that mostly buy up magic items. Or one could publish a class like the original Artificer class, which could break down unwanted magic items and turn them into crafting points.

In the particular case of D&D, I suspect that a player character class is the wrong way to fix this bug. There are too many magic items, and too many of them are useless to the party, and no sane king would be willing to purchase them. Fine. Here's my bugfix:

The gods of each alignment spawn thaumivorous monsters. These monsters serve all the deities of an alignment within a particular pantheon. Thus all Lawful Good gods within a pantheon are served by one race of thaumivores, whereas all the Neutral Good gods have a distinct race of thaumivorous minions.

These minions speak the alignment language, Common, etc. and are often greeted by local temples when they come to visit. The thaumivores demand tribute, in the form of unwanted magic items. The beasts eat the magic items for reasons best known to the gods.

This is just one example of how using a bugfix for a bad rule can lead to fun worldbuilding. In this thread you are welcome to publish your own bugfixes that improved your campaigns.

Damage

I'm trying to wrap my head around the concept of damage, and damage assigned to certain weapons.

A shovel to the head might kill someone in 1hit. A pen to the eye socket of through the ear might kill someone in 1hit too. So how to assign damage to these items? It can get a bit complicated.

Assign HP to body parts instead? Head yaving a lower HP than torso. So a pen to the head can kill, while torso will take many more hits.

Forever Alone

Anyone one else watch DnD playthroughs, listen to DnD stories, read manuals, draw up your own classes, skills, rules, worlds, but never actually played DnD, and probably never will?

NaNoWriMo &amp; NaGaDeMon 2018

November is almost here, which means that National Novel Writing Month (NaNoWriMo) and the neckbeard equivalent, National Game Development Month, are about to begin. That means writan' books and homebrewan' games.

The goal for NaNoWriMo is to knock out at least 50,000 words of an original, while NaGaDeMon has the more nebulous goal of just designing and playing something. Encouraging each other to do some significant work on our homebrew games is definitely something I feel we could all get behind. Might even be fun to playtest for one another. As for writing novels, it's something /tg/ has flirted with before. What might be more interesting is going into such a project with a prompt. I'd personally love to see /tg/ write a pile of half-assed Isekai stories, or possible try and put those elaborate CYOA projects to some use, maybe use one of those random world generation tables as a basis for a story. Even though some of those are terrible ideas, it could still be fun to see what your fellow fa/tg/uys come up with.

Discuss ideas, request feedback, encourage one another, and get writan'