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PDF Share Thread =Spooktover Spooktacular=

Share you scares away, and share some PDFs

As seen on previous thread:

>>393843

Archived for posterity:

http://archive.is/kZ0Rn

QTDDTOT: Bunny Trap Edition

This is where Questions That Don't Deserve Their Own Thread go.

Last thead: >>362948

Archive: http://archive.is/DfiXS

PDF Share Thread =Dreaming of a White Xmas=

Give the gift of PDF sharing and may all your christmas wishes come true.

Previous thread:

>>399199

Archive:

http://archive.is/0ifFP

Weird War Inspiration Thread

Post inspirations for use in your Weird War games. This includes Weird War I, Weird War II, and Tour of Darkness.

Unpopular opinions thread

I think figurines and other kinds of physical pieces people use to "help" represent the in game world, as well as software aids and things like that, are actually strong inhibitors of creativity and imagination.

I think sperging out over how a specific combat system is not realistic, and especially trying to make it "more realistic" is a waste of time, both because systems already take in account a large amount of variables which are then abstracted into a few manageable rolls, but also because if you look at things that way, there are many things you can't really have most times - accurate time measurements outside of combat is an example.

I think players who play RPGs just to make their character better than everyone else's - unless that's the explicit purpose of the game - are bad players, and probably aren't the sharpest tools in the shed. I think players who play against the GM are invariably retarded. These two groups should just go play video games, it's more their speed.

Your turn, /tg/

World of Darkness General: Vampire V Edition

The thread for talk on all things World of Darknes The last thread hit the bump limit, you can find it here: >>313643

Vampire: The Masquerade 5th Edition, or just Vampire V, has started to make the rounds and people... are not all that impressed. Most of the good is outweighed by the bad, but what's your take on this?

Kult: Divinity Lost

So the Swedish YES "cult classic" has come back and despite the niggling in my brain that tells me not to buy into the game, the lack of discussion and general curiousity

For some context I absolutely adore games like Delta Green and Call of Cthulhu and Kult basically seems to be "more of that" with a very biblical and strange twist.

While normally that would be enough for me to throw money at the screen and beg for more the few words that are written on it start with "calling out muh nazis" within the first couple paragraphs ontop of the fact I've never tried anything from Modiphius before which has me very concerned.

For those of you who are not inclined to read their shit heres what I could discern from the books from prior editions:

>Humanity is a species with beyond godlike potential currently living in a dream

>God AKA The Demiurge was warden over the prison of Earth trying to keep humanity in check.

>Satan AKA Lucifer AKA The Devil AKA Astaroth serves as his dual opposite who ultimately serves the same goal of keeping humanity on a leash.

>Suddenly Demiurge poofs out of existence.

>Astaroth AKA Satan AKA The Devil AKA Lucy panics and decides to take Heaven (Elysium) for himself

>Humanity meanwhile begins to notice that the dream is fracturing and falling apart leading to usually horrific results.

>You as the player either need to delve so deep into holiness/degeneracy you end up in a bare knuckle boxing match against yourself and (hopefully) win thus allowing you to attain your true potential.

>Meanwhile both Angels and Demons vie to CONTAIN your shit/corrupt you to their side in dooming humanity.

I've yet to begin reading through the original kickstarter pdf so if anyone finds some poz before I do lemme know Just tell me its not as bad as Degenesis

This is how I diplomacy.

Wild West Games

Why aren't there more RPGs set in the Old West? It seems like such an obvious setting for a tabletop game.

Tabletop Fails

>We open on a dark and stormy night...

>proceeds to fumble for the next 30 minutes trying to get the tape recorder with the sound effects to work

I want to hear your tabletop fails. The cringy the better.

40k General: Kill Team Edition

Last thread hit the bump limit, find it here: >>375722

What's your kill team? Any character prove their worth?

Dioramas

Part of what got me into tabletop minatures games was the appeal of using a base to tell a story. In all my time i have never fielded a minature on a plain base. The idea of it seems to me like you may as well just play with unpainted miniatures if you wont 'finish it'. I don't pretend to be a good painter mind you. I just like my victorian slashers to be walking down a cobbled alley with something creepy leering out of a sewer grate. Or my Skitarii stamping through cracked martian earth that dusts up their coats or on larger figures things like a bloodborne tier gravestone pile with a great spirit of death rising up out of it or something.

But not all of these little settings are alone. Sometimes theres a theme, for my original Mordheim Witch Hunters warband i lined up the bases and basically sculpted greenstuff on top so it formed one flowing war torn street. Lately i've used Corkboard and some tiny model barbed wire and cut up sprue for rubble on a killteam of death guard and boxwalkers for some mechanicum laid asphalt torn to shit.

But i've always found inspiration from proper dioramas. Youtube channels like Luke Towan or Japanese autists like Misaki who simply get board and either take some foam, scenic materials or an existing commercial model they flip on its head to create something that tells a story. Sometimes it can be used in a tabletop game as terrain, or as a stand with inserts for your models matching bases or just for the love of the craft.

I don't see these talked about much, but for the modelling portion of /tg/ it seems like a fun exercise to improve your technique. Do you work on bases and dioramas or are you the 'pva+sand+grass' kind of guy?

Bad Products

Even companies whos products you like by and large have issues you wish you heard about before you put money down. What /tg/ products would you never spend money on, or at least wish you had warning about?

e.g:

>Most GW rattlecans are overpriced but perfectly fine basecoats. Corax White however is extremely runny, clumps and fills in recesses while running and leaving large flat surfaces translucent at best. It is a standout amongst the line for how shitty it is.

>Wild West Exodus figures are cheap casts. They often rarely match the box art of the blender model they clearly are with things like miniguns appearing as detailed, multi layered sculpts but the final product is just a flush tube of plastic that doesnt even have an opening. The models are also not uniform scale so a big burly dude could be have an inch shorter than a girl whos meant to be a short, willowy waif of a figure. Compared to the uniform scale of stuff like malifaux its trash

>vallejo paints are very, very runny. It makes them mix well but its like a ink wash on some darker basecoats

>Magic cards are thing, start to warp and bend in none humid open air out the pack and compared to cards from games like fftcg or even yugioh feel like cheaply made thick paper trash.

What products would you warn people about before purchasing?

Non-Combat Games and Campaigns

I sometimes find myself wanting to run a completely non-combat game. Not just less combat, or a session that's more roleplay heavy, but no murderhoboing at all, for an entire campaign. It seems like a fun idea at first, but so few systems support this kind of play (not even counting awful hipster """𝓪𝓻𝓽""" games), and so few players would even be interested in playing something that wasn't built from skinner box kill-and-reward game design.

Let's discuss non-combat games: How to run them, how to make them engaging, how to get people on board and invested in them, and how to overcome the hurdles of removing instant gratification from the roleplaying experience.

yugioh meets an RPG

sup /tg/

so recently I've been wondering how to make a PC for D&D or pathfinder ( or anything for that matter) that can incorporate all of the 100 number cards from yu-gi-oh.

how would i do this without making my PC completely OP (seeing as some no.s are close to gods, Pic related)

Homebrew

How's your completely bottom up original game mechanics, rules, stating, skills, classes, lore, etc for your role playing game coming along?

You're going to test it any day now, right?

Magic Constructed omni-thread

One thread for all the formats.

>Comprehensive Rules

>http://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf

>http://mtgtop8.com

>https://www.mtggoldfish.com/

What character does "That Guy" play as?

I remember "That Guy" threads from various chans.

What is "The Character" "That Guy" would play as?

Any stories of infamous "That Guy" characters?

Made some OC for this thread.

D&D 5e General

Fuck casters edition.

When did you realize that full casters are seriously OP compared to martials?

Let's Read Some Fucking Books

I'm trying to read more of my RPG books because they keep stacking up, and even if I wanted to run one of these systems with my friends, I don't know them well enough to GM them. Since we're between games and the new year has starter, this seems like a great time.

Today, we're going to start with OVA, The Open Versatile Anime Roleplaying Game. Recommended often by other fat/tg/uys for it's animu trappings and ease of use when adapting animu settings and themes.

Follow along if you want: anon <dot> to/9DkFkF

Full Disclosure: I did back this game on kikestarter. They were quick to finish and deliver, so there's that.

40k general nr.20: glow in the dark edition.

"Alpha marines glow in the dark. You can see them while driving. You just run them over. Thats what you do."

-Terryficis Davicius, techmarine of Imperial Fists.

Last thread: >>386139

check out this Only War suplement made by our Battle Brothers, its full of rare imperial vehicles: http://www.mediafire.com/file/c0bro97x6bv168h/POTENTIAM+GIGANTIO+Volume+2E2.pdf

for previous volume(s) see: https://mega.nz/#F!DmgDAKCb!kNmU3MTXkTJ_8PcreM-hzQ

Shadowrun

Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

"That" GM

>GM TPKs during the second session bc the real game is actually a grand adventure in the netherworld

GURPS General

>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is

GURPS GENERAL THREAD

ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.

What's your favorite edition of GURPS?

What about your favorite supplement?

Any ideas for a supplement you'd like to see?