Nerve Center

Magic Constructed omni-thread

One thread for all the formats.

>Comprehensive Rules




40k General: Kill Team Edition

Last thread hit the bump limit, find it here: >>375722

What's your kill team? Any character prove their worth?

PDF Thread =Fall Can't Get Here Fast Enough=

Get with the changing weather, request and hsere PDFs today!

Last Thread:



"The Meta"

Any system with numbers involved will almost always end up with a mathematically perfect, optimal set up that will destroy anything and assure certain or near certain victory.

There are people, lets call them Metafags, that the moment a system comes out will bumrush to discover 'the meta' or 'the OTK' and fun has nothing to do with it.

How do you feel about Meta? and do you metafag and get upset when people play 'sub optimally' and don't chase a meta?

SIGMATA: This Signal Kills Fascists

Holy shit guys has anyone read this?

Its Retard the Cucking.

Its everything the crazies could want in a rpg.

I'm laughing but also filled with pure anguish and depression.

Heres some chose quotes from the drivethru page

When the Signal is up, Receivers lead the charge against battalions of Regime infantry and armor or serve as the People's Shield, protecting mass demonstrations from the brutality of a militarized police force and neo-Nazi hooligans. When the Signal is down, however, Receivers are mere mortals, desperately fleeing from a powerful state that senses their weakness.

Content Warning: Explicit language and discussions/depictions of a political ideology centered around extreme bigotry.

Magic: The Gathering Spoiler

Mtg latest card set is the Guilds of Ravnica

Boros vs Selesnya vs Izzet vs Dimir vs Golgari

Is that Nicol Bolas lurking in the shadows?

Nechronica: The Long, Long Epilogue

>Long ago the world died and humanity died with it. Lead clouds roil and churn over an ash grey wasteland or cracked roads, leafless trees, crumbling buildings and filthy oceans full of derelicts and debris.

>But this wasn't the end of conflict just a change. Through technology rather than a virus or act of sorcery the world is now home only to the walking dead. Ruled over by Necromancers, reclusive entities that may be former humans, machines or some foul blend of the two the undead are drones, workers and soldiers in proxy wars fought to maintain the territories of carved out fiefdoms the world over. Or rather most of them are.

>Every so often a small group of special undead will 'wake up'. Girls that physically at least are between the ages of 8 and 17 will one day find themselves in a group together and truly aware for the first time since they died. Perhaps they have been discarded as trash, are being used in a new game by a malicious master or maybe their creator is simply bored and wants to see what happens when these girls have their hearts and minds restored in this hell of a world.

>Your goal is survival, exploration and adventure. The world is harsh and cruel but with your fellow Dolls, your sisters you can chase your 'hope' and work to a better tomorrow.

>English translation:

So essentially this is a game about zombie lolis, sometimes mechanical, sometimes barely humanoid mutations, that try to retain their girlish innocence in the rotten remains of a world that died long ago. Theres no saving the world, no great hope. Just adventure and the hope that you can stick together to see it through.

Its also the game my local group has selected for this years halloween "That Guy" grimdark game. We have ideas for characters and a setting but could use some advice. Has anyone played it? any games to storytime?

Tell me your stories of your undead little girls and the suffering they had to abide.

Manga Thread: Comfy Store Edition

Post Chinese silk tapestries, Discuss Mongolian shadow puppet Theater, Recommend Taiwanese Cave Murals, Argue about Cantonese tile mosaics.

This time, we forgo the usual copy-pasta, as the list has grown cluttered with one-off suggestions and series that most don't seem to care for. We should discuss the matter before settling on a format, if we ever even do decide on one. For now, the only criteria that should matter is whether or not a series is good and whether or not is it relevant to /tg/'s incredibly broad and often arbitrary interests.

Old Thread >>383965

Chess puzzles (easy)

Black to play

S Schweber vs Spassky


Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

The New Voice Acting Thread

Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!

Don't be shy, but do save your files, and do put some oomph into it! The First Thread, in all its (sadly expired) glory.

QTDDTOT: Bunny Trap Edition

This is where Questions That Don't Deserve Their Own Thread go.

Last thead: >>362948


Meta-Thread: Foliage Appreciation Edition

It's about time for some new threads.

Engage in the standard operating procedure: Filter drama into this thread, bitch, seek answers, pursue enlightenment, suggest corner images and banners, discuss events and crossboard activities, and so on

Warhammer Champions

Went to EGX in Brummytown, Bongland this weekend and besides picking up Mansions of Madness sealed for £25 which was a fuckin' steal i visited the GW booth and picked up a starter pack of Warhammer Champions.

So is anyone playing it and got opinions on it? Its getting some buzz at my FLGS and i enjoy some warhammer shit and tcgs. I picked up the Death deck and was surprised its not all AoS stuff but the leader of the deck is the guy from the cover of the WHFB Vampire Counts army. It seems to be based on spinning cards rather than tapping which is an interesting mechanic but i gotta see if its got the legs to compete with FFTCG, Magic the Cuckening and YuGiOh! which has been on a steep decline since Links format.

How are you finding it?

Setting Build Thread: Deluxe Edition

We've done threads like these before, but this time I'd like to add a twist to the process. After a few days, or once we feel we have enough material to work with, we will stop adding details to the setting, and proceed to refine what we have, and then work on collectively homebrewing or adapting to an existing system what we have into a playable game.

The rules are as follows:

>Each post adds to the setting, as long as it's not completely moronic, or contradictory to a previous post

>If a post is too dumb, edgy, or difficult to work with, it can be vetoed as long as several anons agree

>The goal is to make a workable setting, so participate with the notion in mind that this must be a world that can be explored, interacted with, have stories told within it, and generally used as part of a game

I'm going to put the deadline for additions and new material at Sunday evening. If we need more time or we have too much left to develop, we can always extend that deadline.

Game Master Thread

This thread is for GM's to talk about campaigns they're running and Game Master experiences.

>running a game today

>start trying to take notes and get ready for it

>getting distracted

>decide "fuck it, i'll improvise the rest"

does this happen to anyone else every single time?

I used to meticulously plan my sessions and character stats and everything. Now I just take a few notes for events and outlines for sessions and improvise the rest. I've been doing this for all my sessions lately, I guess I'm past the "meticulous planning" stage of GMing.

What games ya running, lads? I'm currently ~24-25 sessions into my Legends of the Wulin campaign. PC's are getting ready to rally all the surviving Wulin fighters in the land in a rebellion against the Dynasty after the "Emperor was assassinated" and power assumed by a eunuch demonic sorcerer.

Mutants & Masterminds

For all your capeshit simulator needs!

To get the thread going, what are some memorable antagonists your party has faced?

What Can Magic Not Do?

>Magic’s limits are often as important as the capabilities

>—at least, they are for making things interesting.

>Consider Unknown Armies. (It’s another game I worked on.)

>Magick in Unknown Armies (yes, it’s got that K) is versatile and powerful, but has severe limits, too.

>One of the principal ones is this: Magick cannot override human will. It just can’t.

>It can make you want something, or fear something, it can take over your body... but it cannot make you choose.

>Only you choose.

>The central issue of Unknown Armies is personal character, so having an inviolate character was essential.

>Acting under duress or having your body act against your directions—all that raises questions of identity. If my arms strangle someone, am I a murderer? Even if I tried to stop them?

>When you’re building a game, see if you can identify magic uses that are poison to your central


>If I’m doing an exploration game, I don’t want magic to take the trouble out of travel. For a game of revenge, I don’t want the PCs to level up, learn the Spell of Phantom Stalking Doom, cast it on the main bad guy, and then have a light supper while the magic flits off to what should have been the climax of the game. A quest game won’t be fun if there’s simple magic that leads the PCs where they need to go—or that leads their enemies right to them.

REIGN, p. 149


Is dicemasters a fun game? I found out that they made a Yugioh themed dicemasters set, and that peaked my curiosity. I've seen they also sell some Warhammer 40K stuff. Shuld I give this game a try?

Homebrew and Game Design Thread

Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

Can /tg/ into TCG ?

Is /tg/ interested in creating a TCG ?

When someone comes with a project/an idea and that person wants other to participating because he knows he can't do shit alone, the first thing he gets are comments like that: " no, because there's too much to do/work ", " no, because I don't know how to make a TCG ", " no, because every projects that begins in /tg/ never get finished ", " no, because I don't know how to draw; no, because the game will not be balanced/balancing a TCG is too difficult ", " no, because I have other things to do (working, studying, etc...) " or " okay, what's your idea? I'm waiting...", etc, etc...

As you can see, the firsts people to comments a project are those who can't contributed because they know they have other things to do. So, they put a comment (generally negative) to let others know that they can't contributed.

This kind of reaction is normal because it doesn't cost a lot of effort (you just post a comment and, after that, you go doing something else) and it's easier than minding and trying to put your energy to a project that big ! A TCG can't be made in 24h only.

To those who can't or don't want to contribute, don't post because I KNOW you don't want to participate.

Now I want to talk about those who are in the same case as me; those who WANT to make a TCG but are lost or can't do shit alone.

I bet you already tried to make a TCG, but after 10-20 cards, you completely lost interest in because of the time. I'm sure you came with new way (rules) to play TCG. I know, too, how much your cards will be cool if they were real cards and not only a paper square you cut with your scissors.

I know about that because I, too, wanted to make a TCG on my own. I, too, came up with rules and drawn cards on papers, etc... In fact, I begin three TCG that were never finished (one about Dofus, one which was inspired by Magic the gathering and the last one is just a self made TCG).

What I'm trying to say is: the enthusiasm you had at the beginning is slowly losing to not exist any more at the end. AND that's why you/I (We) need others to encourage each other to continue. In other words, when someone is too tired, another one can take his work and vice versa. This is mutual benefit for everyone (and the game).

May be your enthusiasm has recovered after reading these paragraphs or not. But if so, then I in it you NOT to put your TCG idea(s) or how should it be or how should not it be (because if we do so, everyone will criticize others idea and telling them ' It's shit, kys nigger ', etc...) BUT I want you to describe what you LIKE in TCG game and what you DISLIKE.

PS: random card to fit in the subject

Figure Indentification

Hey /tg/, saw these at a thrift shop for 2 bucks, so I bought them to stop some little shithead from buying and wasting them.

I've never seen these figures before, so I'm interested in finding out who they are and where they're from. Anyone have any idea what they are? Thanks!

Ork Klan

Hey /tg/

im just gonna roll up an ork clan for shits an gigles

join me if you want


Pretty simple. Shifting the TFT 2e's content onto an SRD for ease of use/ease of play. Check it out, tell me what you think. Suggestions are always welcome. And if you want to make 3PC for the system, let me know. I can work out a folder on the site for those who wish to make custom content for it!


Shamelessly stolen from /v/

Galimulator is a simple simulation game where empires compete against one another in order to take over as much of the galaxy as possible. Each empire is controlled by an AI, and the only active influence from me will be to change each emerging empire into a request in the thread. Otherwise, I will be merely observing them, posting changes and information as events occurs.

For any unclaimed empire that emerges, a poster can choose for it:

>A Name

>Specials They modify how the empire acts

>Its Color

>(OPTIONAL)Name of the Dynasty that rules your Empire

>(OPTIONAL)Name of your ruler

New factions will emerge out of the neutral zones and rebellions, so I will add them in the order that they get added to the thread. Transcendence is disabled which means that Empires won't disappear after gaining enough tech levels.

It's mainly a sandbox game for everyone to observe the empires as they compete against one another, cheering on those that they like, but, it's also a chance to practice some writefaggotry if you so desire. The AIs make the decisions, but the reasoning behind it is up to you.

Why did Empire X and Y go to war? What caused A and B to merge together? What about Dynasty V? One of their family managed to get a high position in Empire C, but why? What caused Empire Z to degenerate?

Each weekend, I'll be doing posts of how the galaxy is doing, pausing for important events similar to the /v/ thread, but slower paced to fit /tg/.

For now, I need 10 or so suggestions for the first empires that will exist.

More information in next posts.