Nerve Center

Procedural and Random Generation

Let's talk about procedural generation and random generation. Anything that gives you content while being a programming fag.

Do you know what Smooth Gradient Noise is? Do you know why it's important? Are you working on a routine to generate a dungeon floor, character names, AI? Let's talk about it.

I can provide a lot of help on this topic, I'm fairly knowledgeable about procedural generation. So ask your questions.

RESOURCES

Perlin Noise

https://web.archive.org/web/20160303232627/http://www.noisemachine.com/talk1/

Simplex Noise

http://www.csee.umbc.edu/~olano/s2002c36/ch02.pdf

LibNoise

This is a library that helps you to make interesting textures. These can be used for actual textures of things in your game, or maybe use them to build a height-map for a world.

http://libnoise.sourceforge.net

Dungeons of Dukkha

I spent almost a year making this shit. Its a clone of Wizardry in RPG Maker MV and I have no idea how to release it. I want to submit it on steam but i have no money to pay for the publishing fee.

Features

-Job creation system (Fighter, Mage, Priest, Theif, Bishop, Lord, Samurai, Ninja)

-Job change system

-8 floors of 3d dungeon exploring + puzzles (although not very complex)

-boss fights

-super hard difficulty

-90% grinding and

-terrible graphics, all prerendered no animation

-cursed items, chance of permanent death on revival (just like in the original wizardry),

Sim Loli

Looks like the old thread 404'd from being past the bumplimit a month or two ago.

Posting this here to have a semi-permanent location.

Recent progress:

-noise system, lolis chase thrown items if they hear them fall

-lolis use known food preferences to determine new food reactions based on a 6-axis sytem (savoury, sweet, spicy, sour, bitter, salty)

-start of a system to make lolis associate concepts together

-externalized house data and made a house editor

-probably some other shit I forgot

Shinobu Project 2

After completing my dream marriage simulator, I realized I had a loooong way to go for modeling. I learned a great deal about do's and dont's, basic topology, and most importantly, rigging properly. I'll be posting progress in this thread about my journey to becoming a good 3D cartoon modeler so I may start my next VR project with my wife Shinobu. As well as posting tips and providing insight to help others achieve similar results. I will be starting with posts I did not log since 9/30/17.

Everyday:Life

Last thread reached bump limit

Old thread: >>27922

https://archive.is/PWxKh

Everyday Lite is a fantasy themed farm sim with focus on deep mechanics, it will feature cooking, farming, fishing, building, faeries (helpers), over 20 female NPCs (you will be able to marry most of them).

After the official release (15$) all expansions will be free, planned mechanics are alchemy, exploration (more maps) , combat and other crafting systems.

Cooking System and Faerie Village management are available in a vertical slice i released on Steam for free

http://store.steampowered.com/app/759800/Everyday_Lite/